
Provisional papers program (subject to change).
Sun Dec 2 11:30-12:30
Terrain (stream1)
Panorama Maps with Non-linear Ray Tracing
Martin Falk, Universität Stuttgart, Germany
Parametrically Controlled Terrain Generation
K. Raiyan Kamal, Bangladesh University of Engineering and Technology, Bangladesh
Interfaces and Faces (stream2)
Design and Implementation of a Built-in Camera based User Interface for Mobile Games
Zhiyong Huang, Institute for Infocomm Research, Singapore
Intuitive Quasi-Eigen Faces
Ig-Jae Kim, Seoul National University/Korea Institute of Science and Technology, Korea
Sun Dec 2 13:30-15:00
Points and Particles
Visibility Map for Global Illumination in Points Clouds
Sharat Chandran, Indian Institute of Technology, Bombay, India
Point Rendering of Non-Manifold Surfaces with Features
Ron Balsys, CQU, Australia.
Sliced Data Structure for Particle-Based Simulations on GPUs
Takahiro Harada, The University of Tokyo, Japan
Sun Dec 2 15:30-17:00
Image Analysis (stream 1)
A Shape Hierarchy for 3D Modelling from Video
Anton van den Hengel, University of Adelaide, Australia
GPU-Based Shape from Silhouettes
Sofiane Yous, Nara Institute of Science and Technology, Japan
Monocular Reconstruction of Human Translation in Motion Sequence by MTA
Li Zhang, Curtin University of Technology, Australia
Rendering (stream 2)
Appearance Preserving Octree-Textures
Julien Lacoste, LIUPPA - University of Pau, France
Crayon Lighting: Sketch Guided Illumination of Models
Amit Shesh, University of Minnesota, Twin Cities, USA
Mon Dec 3 11:00-12:30
Artistic Rendering (stream 1)
Virtual Woodcuts from Images
Marcelo Walter, UFPE, Brazil
A GPU-based Method for Real-time Simulation of Eastern Painting
Zhiyong Huang, Institute for Infocomm Research, Singapore
The Aristotelian Rainbow: From Philosophy to Computer Graphics
Jeppe Revall Frisvad, Technical University of Denmark, Denmark
2D, 3D, Interaction (stream 2)
Generalised Compositing
Philip Willis, University of Bath, UK
Magallanes: 3D Navigation for Everybody
Maria Jose Abasolo, University of the Balearic Islands, Spain
Your Destiny: Dynamic Interactive Installation for Digital Gesamtkunstwerk (Total Work of Art) (short paper)
Jieun Kwon, School of Visual Art, USA
Mon Dec 3 13:30-15:00
Relighting
Compact and Efficient Generation of Radiance Transfer for Dynamically Articulated Characters
Derek Nowrouzezahrai, University of Toronto, Canada
Data-intensive Image based Relighting
Biswarup Choudhury, IIT Bombay, India
Eigentransport for Efficient and Accurate All-Frequency Relighting
Derek Nowrouzezahrai, University of Toronto, Canada
Mon Dec 3 15:30-16:30
Modelling Light
Arbitrarily Layered Micro-Facet Surfaces
Andrea Weidlich, Vienna University of Technology, Austria
Photon Differentials
Lars Schjøth, University of Copenhagen, Denmark
Tue Dec 4 9:00-10:30
Virtual and Mixed Reality
Experiments in 3D Interaction for Mobile Phone AR
Anders Henrysson, Linköping University, Sweden
Performance and User Based Analysis of a Collaborative Virtual Environment System
Maria Andreia Rodrigues, UNIFOR (University of Fortaleza), Brazil
An Evaluation of Virtual Lenses for Object Selection in Augmented Reality
Julian Looser, HIT Lab NZ, New Zealand
Tue Dec 4 11:00-12:30
Meshes and Models (stream 1)
Multiresolution Geometric Details on Subdivision Surfaces
Przemyslaw Musialski, Bauhaus-University Weimar, Germany
Illumination and View Dependent Progressive Transmission of Semi-regular Meshes with Subdivision Connectivity
Wei Guan, Nanyang Technological University, Singapore
A Boosting Approach to Content-based 3D Model Retrieval
HAMID LAGA, Tokyo Institute of Technology, Japan
Light and Noise (stream 2)
Algorithms for Spherical Harmonic Lighting (short paper)
Ian Lisle, University of Canberra, Australia
Curvature-Based Shading of Translucent Materials, such as Human Skin (short paper)
Konstantin Kolchin, Digital Media Professionals Inc. , Japan
Fast High-Quality Noise
Jeppe Revall Frisvad, Technical University of Denmark, Denmark
Tue Dec 4 13:30-15:00
Modelling Nature: Liquids and Solids
Animation of Ice Melting Phenomenon based on Thermodynamics with Thermal Radiation
Makoto Fujisawa, Graduate School of Science and Technology, Shizuoka University, Japan
Physically Based Hydraulic Erosion Simulation on Graphics Processing Unit (GPU)
Hoang Anh Nguyen, Nanyang Technological University, Singapore
Mode-Splitting for Highly Detailed, Interactive Liquid Simulation
Hilko Cords, University of Rostock, Germany
Tue Dec 4 15:30-17:00
Games Technology
Evaluation of Game Engines for Simulated Surgical Training
Stefan Marks, University of Auckland, New Zealand
Evaluation of real-time physics simulation systems
Adrian Boeing, University of Western Australia, Australia
Considerations for the design of exergames
Philip Hingston, Edith Cowan University, Australia