GRAPHITE 2007 : Technical Papers

Provisional papers program (subject to change).

Sunday Dec 2
11:30-12:30, 13:30-15:00, 15:30-17:00
Monday Dec 3
11:00-12:30, 13:30-15:00, 15:30-16:30
Tuesday Dec 4
9:00-10:30, 11:00-12:30, 13:30-15:00, 15:30-17:00

Sunday Dec 2

Sun Dec 2 11:30-12:30
Terrain (stream1)

Panorama Maps with Non-linear Ray Tracing
Martin Falk, Universität Stuttgart, Germany

Parametrically Controlled Terrain Generation
K. Raiyan Kamal, Bangladesh University of Engineering and Technology, Bangladesh

Interfaces and Faces (stream2)

Design and Implementation of a Built-in Camera based User Interface for Mobile Games
Zhiyong Huang, Institute for Infocomm Research, Singapore

Intuitive Quasi-Eigen Faces
Ig-Jae Kim, Seoul National University/Korea Institute of Science and Technology, Korea

Sun Dec 2 13:30-15:00
Points and Particles

Visibility Map for Global Illumination in Points Clouds
Sharat Chandran, Indian Institute of Technology, Bombay, India

Point Rendering of Non-Manifold Surfaces with Features
Ron Balsys, CQU, Australia.

Sliced Data Structure for Particle-Based Simulations on GPUs
Takahiro Harada, The University of Tokyo, Japan

Sun Dec 2 15:30-17:00
Image Analysis (stream 1)

A Shape Hierarchy for 3D Modelling from Video
Anton van den Hengel, University of Adelaide, Australia

GPU-Based Shape from Silhouettes
Sofiane Yous, Nara Institute of Science and Technology, Japan

Monocular Reconstruction of Human Translation in Motion Sequence by MTA
Li Zhang, Curtin University of Technology, Australia

Rendering (stream 2)
Appearance Preserving Octree-Textures
Julien Lacoste, LIUPPA - University of Pau, France

Crayon Lighting: Sketch Guided Illumination of Models
Amit Shesh, University of Minnesota, Twin Cities, USA

Monday Dec 3

Mon Dec 3 11:00-12:30
Artistic Rendering (stream 1)

Virtual Woodcuts from Images
Marcelo Walter, UFPE, Brazil

A GPU-based Method for Real-time Simulation of Eastern Painting
Zhiyong Huang, Institute for Infocomm Research, Singapore

The Aristotelian Rainbow: From Philosophy to Computer Graphics
Jeppe Revall Frisvad, Technical University of Denmark, Denmark

2D, 3D, Interaction (stream 2)

Generalised Compositing
Philip Willis, University of Bath, UK

Magallanes: 3D Navigation for Everybody
Maria Jose Abasolo, University of the Balearic Islands, Spain

Your Destiny: Dynamic Interactive Installation for Digital Gesamtkunstwerk (Total Work of Art) (short paper)
Jieun Kwon, School of Visual Art, USA

Mon Dec 3 13:30-15:00

Compact and Efficient Generation of Radiance Transfer for Dynamically Articulated Characters
Derek Nowrouzezahrai, University of Toronto, Canada

Data-intensive Image based Relighting
Biswarup Choudhury, IIT Bombay, India

Eigentransport for Efficient and Accurate All-Frequency Relighting
Derek Nowrouzezahrai, University of Toronto, Canada

Mon Dec 3 15:30-16:30
Modelling Light

Arbitrarily Layered Micro-Facet Surfaces
Andrea Weidlich, Vienna University of Technology, Austria

Photon Differentials
Lars Schjøth, University of Copenhagen, Denmark

Tuesday Dec 4

Tue Dec 4 9:00-10:30
Virtual and Mixed Reality

Experiments in 3D Interaction for Mobile Phone AR
Anders Henrysson, Linköping University, Sweden

Performance and User Based Analysis of a Collaborative Virtual Environment System
Maria Andreia Rodrigues, UNIFOR (University of Fortaleza), Brazil

An Evaluation of Virtual Lenses for Object Selection in Augmented Reality
Julian Looser, HIT Lab NZ, New Zealand

Tue Dec 4 11:00-12:30
Meshes and Models (stream 1)

Multiresolution Geometric Details on Subdivision Surfaces
Przemyslaw Musialski, Bauhaus-University Weimar, Germany

Illumination and View Dependent Progressive Transmission of Semi-regular Meshes with Subdivision Connectivity
Wei Guan, Nanyang Technological University, Singapore

A Boosting Approach to Content-based 3D Model Retrieval
HAMID LAGA, Tokyo Institute of Technology, Japan

Light and Noise (stream 2)

Algorithms for Spherical Harmonic Lighting (short paper)
Ian Lisle, University of Canberra, Australia

Curvature-Based Shading of Translucent Materials, such as Human Skin (short paper)
Konstantin Kolchin, Digital Media Professionals Inc. , Japan

Fast High-Quality Noise
Jeppe Revall Frisvad, Technical University of Denmark, Denmark

Tue Dec 4 13:30-15:00
Modelling Nature: Liquids and Solids

Animation of Ice Melting Phenomenon based on Thermodynamics with Thermal Radiation
Makoto Fujisawa, Graduate School of Science and Technology, Shizuoka University, Japan

Physically Based Hydraulic Erosion Simulation on Graphics Processing Unit (GPU)
Hoang Anh Nguyen, Nanyang Technological University, Singapore

Mode-Splitting for Highly Detailed, Interactive Liquid Simulation
Hilko Cords, University of Rostock, Germany

Tue Dec 4 15:30-17:00
Games Technology

Evaluation of Game Engines for Simulated Surgical Training
Stefan Marks, University of Auckland, New Zealand

Evaluation of real-time physics simulation systems
Adrian Boeing, University of Western Australia, Australia

Considerations for the design of exergames
Philip Hingston, Edith Cowan University, Australia